I thought I'd update the firmware this evening, or at least reload it, but simply cannot find any reference to it on the Samsung website. Samsung se-506 firmware update. It's the SE-56CB. Can anyone point me at the place to download the firmware - or offer any other tips? I find it bewildering that I can't find it easily on the Samsung website. It's an extremely popular drive for users of newer Macs without built-in drives so I can't believe others haven't been here before. Mar 15, 2016 - A helpful Chrome extension for WebGL development. To download to your desktop sign into Chrome and enable sync or send yourself a. WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D and 2D graphics within any compatible web browser without the use of plug-ins. WebGL does so by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 elements. Support for WebGL is present in 4+, 9+, 12+, 5.1+, 11+, and build 10240+; however, the user's device must also have hardware that supports these features. The element is also used by the to do 2D graphics on web pages. Reference Standard interfaces. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Events • • • Constants and types • • WebGL 2 WebGL 2 is a major update to WebGL which is provided through the interface. It is based on OpenGL ES 3.0 and new features include: •, •, •, •, •, •, • Promoted extensions that are now core to WebGL 2:,,,. See also the blog post and for a few demos. Guides and tutorials Below, you'll find an assortment of guides to help you learn WebGL concepts and tutorials that offer step-by-step lessons and examples. Guides A guide to variables, buffers, and other types of data used when writing WebGL code. Tips and suggestions to help you improve the quality, performance, and reliability of your WebGL content. A guide to using WebGL extensions. Tutorials A beginner's guide to WebGL core concepts. Apple mail client for windows. A good place to start if you don't have previous WebGL experience. Examples This example demonstrates the simple animation of a one-color shape. Topics examined are adapting to aspect ratio differences, a function to build shader programs from sets of multiple shaders, and the basics of drawing in WebGL. A series of live samples with short explanations that showcase WebGL concepts and capabilities. The examples are sorted according to topic and level of difficulty, covering the WebGL rendering context, shader programming, textures, geometry, user interaction, and more. Advanced tutorials A detailed explanation of the three core matrices that are typically used to represent a 3D object view: the model, view and projection matrices. A useful guide to how 3D transform matrices work, and can be used on the web — both for WebGL calculations and in CSS3 transforms. Resources • A talk by Nick Desaulniers that introduces the basics of WebGL. This is a great place to start if you've never done low-level graphics programming. • The main web site for WebGL at the Khronos Group. • A site with tutorials on how to use WebGL. • A basic tutorial with fundamentals of WebGL. • An online tool for creating and sharing WebGL projects. Good for quick prototyping and experimenting. • An HTML/JavaScript editor with tutorials to learn basics of webgl programming. • A site with statistics about WebGL capabilities in browsers on different platforms. Libraries • is a JavaScript matrix and vector library for high-performance WebGL apps. • is a WebGL framework for data visualization, creative coding, and game development. • is a fast, open-source 2D WebGL renderer. • is an open-source game engine. • is an open-source library for manipulating vectors and matrices. Not optimized for WebGL but extremely robust. • is an open-source, fully featured 3D WebGL library. • is a fast, free and fun open source framework for Canvas and WebGL powered browser games Specifications Specification Status Comment Recommendation Initial definition. Based on OpenGL ES 2.0 Editor's Draft Builds on top of WebGL 1. Based on OpenGL ES 3.0. Standard Standard Browser compatibility WebGL 1. As of late March 2013, Chrome for Android supports WebGL, a popular 3D graphics standard for creating web-based virtual worlds and games. With WebGL enabled, you can visit attractive demos like the. Though most WebGL applications today are attractive proofs-of-concept, they're still worth checking out on your tablet or phone. Oddly, Google has WebGL disabled by default, but turning it on is extremely simple if you follow these steps. • Make sure you are running the latest version of Chrome for Android. You can check the version number by navigating to chrome: version in the browser. If you have below version 25, visit the Google Play market to download an update. • Navigate to chrome: flags. A list of settings appears. • Tap Enable under 'Enable WebGL' on the flags menu. • Tap the Relaunch button.
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